Hi! Welcome to my portfolio website. I'm a 3D animator working in the video game industry. If you have any questions and/or comments feel free to reach out.
Reel Breakdown
Keyframe, motion capture acting, and cleanup. 1. Opening vignette, all keyframe 2. Mocap acting performance 3. Mocap acting "Walker" walk cycles 4. Walker NPC attacks, Walker is keyframe and human is mocap 5. human standing idle Tag 6. Hit reacts 7. cower idle 8. pleading idle 9. Mocap acting performance
Reel Breakdown
Keyframe animation, Responsible for all 1. Gameplay "PWN" Beatdown 2. Gameplay "PWN" Drunk 3. Gameplay "PWN" Crazy 4. Gameplay "PWN" Smoke 5. Youtube Tag 6. Gameplay montage cinematic
Utilize my expertise in animation to bring characters, objects and environments to life for the Call of Duty franchise. I work closely with the art and design teams to understand their vision and translate it into appealing animations. Working with proprietary software to implement animation into the game engine.
Responsible for animation related tasks, including animation and rigging. Utilized my expertise in animation to bring characters, objects and environments to life. I worked closely with the art and design teams to understand their vision and translate it into appealing animations. Also responsible for animation implementation into Unreal Engine. I ensured seamless transitions and troubleshot any technical issues that arose. Projects include The Walking Dead: Saints and Sinners and Archangel: Hellfire.
Responsible for animating and rigging characters, objects and environments in 3ds Max and Maya. Also responsible for animation implementation into Unreal Engine. Projects include PWND and Gears of War 4.
As a cinematic apprentice at Telltale Games, I was immersed in the world of interactive storytelling. I gained hands-on experience with proprietary software, and worked to incorporate characters and cameras to create cinematic sequences. After learning the software and the companies best practices and style, I collaborated with full time employees on the current game project, The Wolf Among Us.
As a 3D generalist I leveraged my expertise in 3D modeling, texturing, lighting, and animation to create VFX for theatrical movie trailers such as Jurrasic Park 3D and Oz the Great and Powerful. Additionally I helped shape the trailers visual aesthetic by creating 2D concepts using Maya, Photoshop, and Illustrator.
Sarasota, FL
Santa Monica, CA
For questions, comments, and job opportunities
Email rblitz7@gmail.com
Linkedin Richie Blitz